Hunt A Killer

The Haunting At Wicker Ridge

Hunt A Killer x Sam & Colby

The house came free with the inheritance. So did whatever's living in it.

Rated 4.4 out of 5.0 stars437 reviews
$29.99Pay in 4 with Shop Pay
  • Players 1–6
  • 90–120 min
  • Standalone
  • Ages 14+
  • 30-day money-back guarantee
  • Solve solo or with up to 6
  • No subscription. One and done.
  • Ships in 2 business days

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Case dossier

Lana Meadows inherited the Wicker Ridge estate from her estranged great-aunt Julia, a famous medium. Then Lana's luck turned strange. Ghost-hunting YouTubers Sam and Colby went to investigate, but something otherworldly drove them out. Now it's your case: identify the ancient thing infesting the house before it claims another soul.

Property & Evidence · Logged

What you'll actually be holding.

Other games describe their contents. We itemize ours like the prosecution will — real documents, real photographs, one box you have to earn your way into.

  • hands holding  ghost comm box

    Ghost Comm Box

    An electronic spirit-contact device. Let it run while you investigate. Listen carefully.

  • Julia's Planchette

    The late medium's séance planchette, fitted with a red film that sees what you can't.

  • Julia's Notebook

    A famous medium's private research into what was wrong with her own house.

Difficulty

The honest answer to "is this too hard?"

Easy — Beginner's Luck

The story does the heavy lifting; the puzzles ask you to read carefully and keep a timeline straight.

  • 90–120 min Average solve
  • 1–6 Detectives

Witness Statements

On the record.

Rated 4.4 out of 5.0 stars Based on 437 verified reviews
  • As (reluctantly) seen in

Before you commit

The questions everyone asks.

Is this going to be too hard for me?

No. The puzzles reward close reading and a clear timeline, not trivia or math. If you get stuck, our free online Hints & Reveals page walks you through it one nudge at a time — no spoilers unless you ask for them.

Can I play solo, or do I need a group?

Both work. It's a co-op case for 1 to 6. Solo is a focused couple of hours. Nobody competes — you're all on the same side, which is the only time that's ever true at game night.

How long does it take?

About 90 minutes to two hours. Most people do it in one sitting; some split it across two nights. There's no clock and nothing expires — pause whenever, the body will keep.

Do I need the internet to play?

Some cases include a digital component — a website or online evidence you access as part of the story. Any phone, tablet, or laptop works, and everything you need to log in is inside the box.

Is this a subscription?

No. One box, one case, one payment. Solve it and you own a very strange coffee-table object forever. Want the next one? You come back and buy the next one.

Does it make a good gift?

Alarmingly good. Use gift mode at checkout to add a recipient name, schedule the delivery, and hide the price. It reads as thoughtful and slightly unhinged, which is the correct gift.

If this case didn't take you long enough

The next body's already waiting.

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